![]() Map_hud.xml in res/layout on Android is a debug menu that can adjust the map and its branded HUD icon's height and width.ĭebug_pause_menu.xml in res/layout on Android is a debug menu that pauses the game, having a jump grace frame modifier, swipe grace frame modifier, graphical adjustments, FPS toggling, debug draw toggling, debug swipe menu, DTO changing, frame stepping toggling, log displaying, fly mode toggles, rewind mode, force crash and resume. The cell file has their IDs, types, loc key and image. Loadscreen_debug.xml in res/layout on Android is a debug menu that lists all screens. The item file has back, next/previous level, debug titles, identity, names, zone, star thresholds, gems/bucks reward, XP reward, tasks 1-3, run count, run list, social event, mark incomplete, play bitmask, difficulty adjusting and collect all. Dodge obstacles & other Looney Tunes characters, complete a task (picking stuff up, destroying stuff) & reach the goal while picking up as many coins as possible. Enjoy loads of wild, whacky, and looney ways to run as you discover each character’s Special Ability and Collector’s Card. ![]() ![]() The cell file has the identity, stars, runlist, height/width checking, score thresholds, forcing reach home, collect carrots, smash crates or a social event, 100% the level with 3-stars and play. Level_debug.xml in res/layout on Android is a debug menu for showing the build timestamp, backing out, loading, logging, cards, network, ticket senders, MFS timer, options, experiments, events, resetting levels, upgrading and resetting news. It can unlock one or all cards, and lock one or all cards.Ĭostume.xml in res/layout on Android has a debug button for toggling Debug. Many files mention debug menus or screens, unlike debug_experiments and its list file, even the log file, having "loreum ipsum" as placeholder data.Ĭards_debug.xml in res/layout on Android is a debug menu for collectible cards.
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